Ironically, as soon as this is mentioned, Trahearne bootstraps me to him thereby putting one order (mine) over the other two. Trahearne is accepted by the three orders because he was not a member of any of the orders. Why wasn’t I Trahearne? Why wasn’t Trahearne my lackey that took care of all that boring diplomatic stuff while I was the gorram mover and shaker? The answer I came up with was the orders and then the open world. I really racked my brains trying to figure out the motivation for including Trahearne. He quite profusely heaps decisions, gratitude, and pillow talk with me, but he is the fulcrum upon which the three orders join and attack Orr. Nor does he appear to ever care about my Wyld Hunt as we attack Orr.Īfter this point in the personal story, Trahearne becomes the mover and shaker, and I become his assistant. Trahearne never thanks me for helping him get his sword after our re-introduction. This was really disappointing because if ArenaNet wanted Trahearne in the third sylvari arc, they should have made extra effort to link back to that personal story. Trahearne is, of course, glad to meet me… for the first time. I said at the beginning of The Battle ‘hey, Trahearne, remember me?’, and then my order mentor insolently introduces me to Trahearne. Sylvari players in the third arc helped Trahearne in recovering the Pale Tree’s unforged sword, Caladbolg. Then comes The Battle for Claw Island, and here enters Trehearne. This follows in to the fifth arc, but I felt that ArenaNet did a good job of pushing the mentor back from the limelight again. The decision time felt a little fake, but I appreciated that “removing of training wheels”-moment the mentor seemed to impart. I felt that it was still my story, but I had an equal part as a mentor along for the ride. For example, in the Order of Whispers a desk jockey is given his first field assignment. Here the iconic Destiny’s Edge accompaniment is replaced by a low-ranking order member as tagalong NPC. The fourth arc is interesting because it involves the initiation in to one of the three orders of Tyria. Even though players are adjoined with a Destiny’s Edge NPC, I never felt like the “iconic” overshadowed my character. With the early arcs involving character history and character decisions, I feel this is the strongest point in the personal story. As ArenaNet writer Ree Soesbee says ‘the player should feel like a hero’, and here it shows. They are given names such as “Hero of Shaemoor” or “the Slayer of Issormir”, and the player’s rise to hero echoes throughout the arcs. In the first three arcs of the personal story the player has the central role. In other words, Trahearne steals the show. Trahearne eventually becomes the central character in Guild Wars 2 story to the point where I’ve seen feedback calling him a Mary Sue. For sylvari players their Wyld Hunt is to kill Zhaitan. A Wyld Hunt is a sort of purpose imbued on sylvari as they awaken from the dream. Trahearne is a sylvari on a Wyld Hunt to heal the land of Orr. There is one NPC that requires some review because I’ve seen a lot of feedback regarding him. I would say that it is solidly on par with the original Guild Wars series with the bit extra regarding branching decisions. Overall, I am pretty satisfied with the personal story, especially for the plenty of “hmmm” moments they give regarding the lore. Every 10 levels there is a little self-contained story arc, and the rewards for completing the arcs are pretty good. The personal story is a pretty fun chunk of Guild Wars 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |